The canopy keeps what it takes.
A new seed grows a new canopy and starts the story over. Meant for testing.
| Left mouse | walk; on a foe, your primary attack. Shift holds you in place |
| 1 · 2 · 3 · 4 | skill slots; hold for channelled skills. Right mouse = slot 1 |
| Space | Ultimate, once the right globe is full |
| K | skills: choose what goes in which slot |
| J | quest log |
| W A S D | walk |
| I | inventory; right-click equips, click the ground to drop |
| Shift R | a new canopy from a random seed |
| T · V · M · F | rain · quality · silence · framerate |
| Wheel | draw the eye nearer or farther |
| Left thumb | walk, anywhere on the left half |
| Great button | primary attack; hold to keep casting at the nearest foe |
| Ultimate | appears above it once charged |
| Skills | the star button: choose your loadout |
| Skill tap | cast at the nearest foe, or ahead of you |
| Skill drag | aim it; drag back to the button to cancel |
| Loot | walk over it, or tap its label |
| Satchel | tap an item to read it, tap again to lift it |
| People | tap a name to talk |

The game is paused while the phone is upright.
Nothing happens? Swipe down from the top-right corner and switch off the rotation lock.

Summoning three.js